![]() ![]() ![]() Though, technically it is possible to take over the enemy base in the C variant and get money that way, too. One is that it is done to eliminate the difference between playing the base-building A or B variants or the non-base C variant of mission 7. There are two possible explanations for this change. This option controls the amount of money that can be transferred from the previous mission to the current one. Nod mission 8 The mission script has its "CarryOverMoney" option changed to 0. In addition to these changes, certain enemy reinforcements are on foot instead of getting carried in by an APC. The player starts with one less buggy, though. Nod Campaign Nod mission 4B This mission, where the player has no base and controls a strike team, was made somewhat easier by removing an enemy Medium Tank, and by adding a serious set of reinforcements that is sent from the moment the player loses one of their vehicles. GDI mission 15 There are some slight mostly-aesthetic changes in the A and B variants of the maps. In the A variant of this mission, the ownership of a set of civilian buildings was changed from Special to Neutral, since House Special doesn't exist on the Nintendo 64 version (see Removed Items). This script was removed on the Nintendo 64 version. GDI mission 12 At the start of the PC version of this mission a mission script sends in a chinook helicopter which is immediately shot down, to show the player the danger of the SAM sites. This change is purely aesthetic and has no impact on the mission. GDI Campaign GDI mission 9 This mission was changed from Winter to Temperate, since the Nintendo 64 version does not contain the Winter theater. Some missions were adapted, mostly to compensate for the lack of fluid mouse control on the N64 version. Several missions were also changed for various reasons, and unlike the Playstation and Saturn versions, the N64 port does not use the same map format as the PC version. The lack of multiplayer and the space constraints resulted in the removal (o, partial removal) of several units, and even an entire terrain environment was cut. To instantly lose the current mission, press L + R + Down.īesides the 3D terrain, the midi-based music, and the lack of cutscenes, there are several smaller changes between the original PC version and the N64 port. To instantly win the current mission, press L + R + Up. The debug display contains the X and Y coordinates of both the cursor and the map, plus the ID number of the currently-highlighted tile. Press L + R at any time during a mission. This behavior isn't possible in the PC version, since on PC, the Advanced Communications Center is actually the building performing the ion cannon attack. The SCB70EA one will have the ion cannon attacking the player even after the Advanced Communications Center is destroyed. All the other missions have no win or lose conditions set, and will never end unless you just stop playing. In the full list below, DYNAMIC corresponds to SCT15EA, and STATIC is SCG72EA.įinishing the test mission DYNAMIC will give you the GDI ending sequence and the game credits, as if you finished the campaign. The listed missions are DYNAMIC, SCG73EA, SCG74EA, STATIC and SCB70EA. See Test Maps further below for the full listing of test maps. In addition to the normal campaign missions, the Nod missions list also contains five of the test missions included in the ROM. The following debugging functions will now be available:Įnter the Replay Mission screen, then press L. At the title screen, press B, A, R, R, A, C-Right, Up, Down, A (BARRACUDA). ![]()
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